Devlog Updates for July 2018
Justice in Unity: Redux » Devlog
July 30th, 2018
- Updated some Simon-only interactions.
- Made changes to the game manual.
- Attention-drawing text color changed to suit game manual.
- Added a face graphic to Camille.
- Added a face graphic and status graphic to Frank.
- Added a face graphic to Dark.
- Added a face graphic and status graphic to Russell.
- Added a face graphic and status graphic to Feliz.
- Fitted status text bases for Frank, Russell, and Feliz.
July 29th, 2018
- Made changes to the game manual.
*!! Added MOG’s Wallpaper EX script.- Configured to have a different wallpaper for each scene. Made wallpapers to suit the game manual.
- Name in status is no longer centered (again, to suit game manual).
- Name in status now displayed in font “Champignon”… which is an OpenType font, which I didn’t think worked with VX Ace?
- Now displays in bold (or rather, pseudo-bold, because Champignon doesn’t have a bold fontset.)
- Added a description to Dark.
- Dark and Dr. Mikkelsen’s ages are now always hidden.
- Dark’s HP bar now no longer appears if he’s ever seen in the menu (via hacks).
- Dr. Mikkelsen’s HP bar doesn’t display either.
- Added some actor descriptions.
- Language-based descriptions work now.
- Rough Japanese translations started.
- Menu particle’s purple now. Because neat.
July 28th, 2018
- Manually moved zomd5.dll into the System subfolder.
- Manually moved all save files into a Saves subfolder, and made changes to the save backup system to accomodate for this.
- Updated Yanfly’s Class System status menu script again; hid unused command window out of sight (to still allow backing out of the scene) and Frankenstein’d in an image display from MOG’s Monogatari menu script.
- Removed SP bars.
- Fixed the issues with Cheshire’s age being hidden. Turns out I’m just an idiot.
- Added a modified Breath effect for crying characters to MOG’s Character EX script.
- Couldn’t figure out how to directly influence the balloon_wait variable via script call, so added a switch check for balloon script calls where the balloon in question should not have wait frames.
- Added face graphics for Bellamy.
- Added face graphics for Maci.
- Added face graphics for Emilie.
- Added some new face graphics for Cheshire.
- Added a new face graphic for Mikkelsen.
- Added face graphics for Oliver.
- Added face graphics for Terrence.
- Added face graphics for Flynn.
July 27th, 2018
- Changed some item icons.
- Moved (most) NPCs in the Peaches & Cream outside, because what law enforcement professional keeps civvies around a corpse?
- Made some updates to the Peaches & Cream Cafe map.
- Added a nodding animation to Maci.
- Objective 1,1 is now revealed at the right time to accomodate for this.
- Certain lights now move to 0,0 on their respective maps so as to not prevent player interactions.
*!! Added Shaz’s “Remember Event Position” script. (WOW, THE WAY IT BREAKS SAVES!!) - Added Shaz’s Save Data Location script thing.
- Fixed script loading the game title from INI and thus failing to create a folder with a colon in its name. (Feels like that wasn’t very well thought out…?)
- Removed, because it doesn’t work well with current script settings. (Disables title screen load option forever, general issues.)
- Added more blood to Fantome d’Or’s Chip Storage map.
- Added some dialogue to “The Royal Flush”.
- Removed Cyranos’ Quicksave script.
- Added some new face graphics for Elliot.
- Added some new face graphics for Simon.
- Le Jardin des Anges now has group tables (so Simon and Charlotte aren’t essentially screaming at Elliot and Emilie in that scene).
July 26th, 2018
- Began adding first chunk of lines for “The Royal Flush” to a script and to the dialogue database.
- Added a few blood tile resources from Recife.
- Added Hime’s Mapshot script.
- Images can now be zoomed out in the Gallery (kind of).
July 23rd, 2018
- Added some more of Emilie’s “The Poisoned Diner” clips.
- Touched up the first chunk of lines for “The Disappearing Act”.
- Began adding said lines to the dialogue database.
- Generated a new private key. Old version of the game now broken. GG.
July 22nd, 2018
- Added the beginnings of rough Japanese translation.
- Swapped out font “Another” for font “Nagurigaki Crayon” (except for French accents).
- Voiceover language can now be changed independent of game language (ex. switching game language to French will no longer force the game to look for French voice clips).
- Fixed a minor oversight that caused voiceover not to be language-based at all anymore.
- Fixed another oversight that I’ve somehow missed all this time that prevented MEs and SEs from being language-based in most calls.
- Began adding some of Emilie’s voice clips for “The Poisoned Diner”.
July 21st, 2018
- Re-fitted some dialogue to the textboxes a little better.
- Recurring NPC names are now stored in the otherwise-unused Armors list for easy translation.
- Dark’s French name changed from “Le Noir” to “LeNoir” for style points (and puns). ;)
- Dialogue portraits are now handled dynamically via the Yanfly Message System’s “\af (Show Actor Face)” code.
- Thought dialogues are italic again.
July 18th, 2018
- Changed thought dialogues (removed name boxes, portraits, and italic styling).
Get Justice in Unity: Redux
Justice in Unity: Redux
A dark, story-driven RPG Maker game about a French-American detective, a Victorian psychiatrist, and revenge.
Status | Prototype |
Author | Noëlle McHenry |
Genre | Interactive Fiction |
Tags | 2D, Dark, Detective, Male protagonist, Meaningful Choices, Multiple Endings, RPG Maker, Story Rich, suspense, Voice Acting |
Languages | German, English |
Accessibility | Subtitles |
More posts
- NOTE FOR JiURe_P1_unfinishedApr 17, 2023
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- Devlog Updates for January - July 2020Aug 01, 2020
- Devlog Updates for September - December 2019Jan 03, 2020
- Devlog Updates for August 2019Sep 01, 2019
- Devlog Updates for July 2019Aug 01, 2019
- Devlog Updates for June 2019Jul 01, 2019
- Devlog Updates for May 2019Jun 01, 2019
- Devlog Updates for April 2019May 01, 2019
- Devlog Updates for February/March 2019Apr 01, 2019
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